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Minecraft SMP Adventure - MCMMO,MCJOBS,RESIDENCE,HEROSTRONGHOLD,MOBARENA,ICONOMY- A Forum to post and discuss all things related to the Doon Survival Multi Player Server and Minecraft.
 
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» MCjobs Updates
MCjobs Updates EmptyWed Jun 13, 2012 1:24 pm by AdminBrandooney

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 MCjobs Updates

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AdminBrandooney
Admin
AdminBrandooney


Posts : 24
Join date : 2012-04-17
Age : 34
Location : Ottawa, Canada

MCjobs Updates Empty
PostSubject: MCjobs Updates   MCjobs Updates EmptySun May 06, 2012 1:41 am

MCjobs has done a major jump and overhaul for the better! Check out the V2.5 changes!

What's New in 2.5
-Added default jobs. These are jobs that everyone is put into on join. They do not count against the max jobs on the server. Only ops or players with the mcjobs.admin.leavedefault permission can leave them.

-Updated the Admin Command. It now has 100% more awesome. Added /jadm list [player] to the command. This will allow you to see the jobs of the particular play that you choose.

-Added Vault support to the Admin Command. Now for list, join, remove if you have Vault you can type in group names and it will do those actions to the players that are online in that group.

-Fixed a Null Point Error with LogBlock logging turned off on worlds. If you have LogBlock logging off MC Jobs will default to its built in preventer.

-Added a timer to when leaving jobs. Now it prevents a player from rejoining the same job within a specified time frame. It uses the rejoin_interval in the config.yml. Default time is 6 hours.

-Added job specific permission nodes. Now it checks to see if you have the permission to join a job. The nodes all start with mcjobs.jobsavail.your_job_name. mcjobs.jobsavail.* can be set to allow all jobs.

-Added Localization support. There are currently three options: english, french, and custom. Custom will create a file called custom.yml in your mcjobs folder that you can then edit yourself.

-Fixed a bug that paid players for placing redstone objects in water. The object would be immediately broken but it would still play the player. Furthermore if done in rapid succession it wouldn't trigger a LogBlock, block to the payment. Now it doesn't pay at all.

-Added pay_spawners and spawn_distance to the config file. This will allow you to prevent payment of killing mobs within a specific range of a spawner. The higher the number of spawn_distance, the more demanding the resources on your server.

-Added McJobsEventJobChange to the event system. This is fired every time a player leaves or joins a job. However it does not fire if the job join or leave is caused by an admin putting or removing a player from a job.

-Tweaked PrettyText to work in even more situations. Should help with foreign language support.
Added job Taxes. It's a default job that charges players for various place actions. It's in lieu of having the default jobs charge for their reverse actions. For example everyone is charged for placing Iron Ore blocks. There is no good reason to ever build with it. So it charges for it.

-Added job Bulldozer. This is a default job that charges for breaking various blocks in the game. It should help incentivize taking the builder job since builder would offset the cost of breaking the blocks. This also has the tinkerer placed blocks.

-Removed all charges out of the default jobs and placed them in Bulldozer and Taxes.

-Considerable rewrite of config.yml.

-Added the precursor's to SQL support.

-Added the precursor's to a leveling system.


Last edited by AdminBrandooney on Wed Jun 13, 2012 1:26 pm; edited 1 time in total
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AdminBrandooney
Admin
AdminBrandooney


Posts : 24
Join date : 2012-04-17
Age : 34
Location : Ottawa, Canada

MCjobs Updates Empty
PostSubject: 2.6!!!   MCjobs Updates EmptyWed Jun 13, 2012 1:24 pm

What's New in 2.6

Added Alchemist job - get paid for using a brew stand.
Fixed some issues with being able to join jobs.
Code optimization. Should run a bit easier on the CPU.
Dutch localization added.
Russian localization added.
Chinese localization added.
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